The armor of a knight was created based on 3D scans. The team scanned the armor as individual parts and as a complete set worn on the model. The primary challenge of the project was cleaning up the geometry and texturing, as the surface materials of the object produced highlights and reflections during scanning. Texture editing was done considering references and the original data collected from the 3D scanner.
Before the texturing process, the model was adapted to a real-time format to enable animation in the presentation video.