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BMW car

The car model was created using a combination of photogrammetry and 3D scanning technologies.
I conducted the scanning process using a handheld 3D scanner. To facilitate the scanning of specific parts of the car, masking spray was applied. This allowed for the scanning of glass, headlights, mirrors, as well as certain parts of the metal body—surfaces that posed challenges for this type of 3D scanner. The result of the scanning process was obtaining a clean mesh from the scan data, eliminating all defects that may arise during the registration and transformation process when converting data from the 3D scanner into a polygonal mesh during data processing. The polygonal model was edited and prepared for the next step—model texturing.
To obtain high-resolution textures, I utilized photogrammetry. The texture creation process involved over 450 photos of the car's interior, exterior, and salon + texture data from the 3D scanner as references. I also used data from ColorChecker Passport to preserve the original color tones. I used Lightroom’s ability to prepare captures. The result was integrated into Reality Capture, where it underwent the texturing process alongside the scanned data. To visually emphasize the materials on the object, I employed a breakdown based on PBR materials. This method allowed highlighting the differences between the leather, metallic components, plastic, glass, and mirrors of the car.